INVINCIBLE

My main focus on this project was iconography. I began by sketching and conceptualizing to capture the client's vision. This iterative process involved presenting multiple sketches to the client until approval. Once approved, the icons were vectorized to match the IP and complement the established UI style. Additionally, I designed some UIs using the previously established style. After approval, all assets were organized in Figma to facilitate a smooth implementation for the Ubisoft engineering team.

Client
Ubisoft

Tools
Adobe Illustrator, Adobe Photoshop, Figma, Procreate

Sketches and Explorations

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